Once upon a time, grayscale image has to be manually converted in order to be displayed on the web. Now with HTML5 canvas, images can be manipulated into grayscale without having to use image editing software. I've put together a demo to show you how to use HTML5 & jQuery to dynamically clone color images into grayscale (see demo). Credits: thanks to Darcy Clarke (my Themify's partner) for the jQuery and Javascript code.
The Purpose
This demo is intented to show you how to make a grayscale/color image hover effect with HTML5 and jQuery. To achieve this effect before HTML5, two images are required: a color and a grayscale version. Now HTML 5 made it easier and faster because the grayscale image is generated from the original source. I hope you will find this script useful in your design such as portfolio showcase, photo gallery, etc.
jQuery Code
The jQuery code below will look for the target images and generate a grayscale version. When hovering the image, it will fade the grayscale image into color.
<script src="jquery.min.js" type="text/javascript"></script>
<script type="text/javascript">
// On window load. This waits until images have loaded which is essential
$(window).load(function(){
// Fade in images so there isn't a color "pop" document load and then on window load
$(".item img").fadeIn(500);
// clone image
$('.item img').each(function(){
var el = $(this);
el.css({"position":"absolute"}).wrap("<div class='img_wrapper' style='display: inline-block'>").clone().addClass('img_grayscale').css({"position":"absolute","z-index":"998","opacity":"0"}).insertBefore(el).queue(function(){
var el = $(this);
el.parent().css({"width":this.width,"height":this.height});
el.dequeue();
});
this.src = grayscale(this.src);
});
// Fade image
$('.item img').mouseover(function(){
$(this).parent().find('img:first').stop().animate({opacity:1}, 1000);
})
$('.img_grayscale').mouseout(function(){
$(this).stop().animate({opacity:0}, 1000);
});
});
// Grayscale w canvas method
function grayscale(src){
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
var imgObj = new Image();
imgObj.src = src;
canvas.width = imgObj.width;
canvas.height = imgObj.height;
ctx.drawImage(imgObj, 0, 0);
var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
for(var y = 0; y < imgPixels.height; y++){
for(var x = 0; x < imgPixels.width; x++){
var i = (y * 4) * imgPixels.width + x * 4;
var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
imgPixels.data[i] = avg;
imgPixels.data[i + 1] = avg;
imgPixels.data[i + 2] = avg;
}
}
ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
return canvas.toDataURL();
}
</script>
How to use it
To apply this to your site:
- include a copy of jquery.js
- paste the code as shown above
- set the target image (eg:
.post-img,img,.gallery img, etc.) - you may change the animation speed (ie. 1000 = 1 second)

Compatibility
It works with any browser that support HTML5 and Javascript such as Chrome, Safari, and Firefox. If HTML5 is not supported, it will fallback to original color image. Note: if it doesn't work with Firefox and Chrome locally. You need to put the HTML file on a web server.
Credits
The Javascript & HTML 5 grayscale is coded by Darcy Clarke.

The lines below of my comment got altered by the way the page shows code.
I have added spaces in the DIV code to hopefully make it readable.
————————————————————————————
You need to put before your image and after your image.
Or at the very least have the image inside of a
————————————————————————————
Nope code still disappears.
Lets try “code” and “/code” div tags in the comment.
You need to put
before your image andafter your image.Or at the very least have the image inside of a
tag named the way you want after changing the java-script to match the naming.That didn’t work either.
How exactly do I add tags into a comment to make the appropriate changes that people can read.
Another try using pre and code together to display the changes.
You need to put before your image and after your image.
Or at the very least have the image inside of a tag named the way you want after changing the java-script to match the class naming you use on your site.